Tales from the Vo Witch

Session One - Gav

Where do I even start, we’ve killed six people by the time I’m writing this and pissed off both the CSA and the Hutt gang in the area. It all started while we were taking food to the miners at Qandobar’s Folly. The CSA got suspicious of us and sent two interceptors to check us out, luckily for us we set up an ambush and took them out. We saw them off and went to Qandobar’s Folly, there, we dropped off our supplies and heard about a new job opportunity, a man named T’urroc Iallados. This guy had stolen some pretty important information from the Hutt concerning the CSA. We ran into some complications trying to get him to the ship that resulted in a bar fight, a stab wound and four dead gangsters. Iallados managed to survive two blaster shots but we had to take him, and me, to a hospital. That’s where I am now, lying in a hospital bed, getting injected with bacta… Naz just gave me a call, back to it!

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Session One - Naz

I’m not exactly sure how we got into this mess. It was a delivery like any other. Picked up the goods on my home moon, headed out for the asteroid belt, got boarded by a couple assclowns, killed said assclowns, made our way to deliver the goods. Nothing out of the ordinary.

Then, my contact tells me there’s a guy who needs a ride. The new load was a bit light. So, a passenger seemed like easy money…especially a desperate one.

Turns out, this guy was balls deep in Hutt Hate. We met up with him at the Stagaring Stars. Dude was completely out of his mind with fear… head on a swivel, eyes bulging. I haven’t been that paranoid since smoking herb from Cernos. Whatever the case, he was right to be jumpy.

As we were leaving to get LuLu ready, we ran into four Hutt goons on their way to eliminate our little PayDay. Stumpy recognized one of the goons from his Hutt days. An altercation ensued. There was some bloodshed. PayDay got shot, but would have been OK had it not been for a chicken shit green bastard shooting him from the roof of the Staggering Stars. We chased him down, but lost him. I have a sneaking suspicion we’ll be meeting again.

PayDay must have some damn good information. All I know is a Hutt wants him dead, and he doesn’t want anything to do with the company either. I feel like we’ve brought a malfunctioning thermal detonator on board.

Smoked some weed to calm me down.

Before PayDay passed out, he gave us information on who to contact on fish planet. It sounds like resistance entanglements. That would explain his fear of the company as well.

Our trip didn’t get any better on fish planet. We dropped Gav and PayDay at the hospital, and went to meet PayDay’s contact. Yep, resistance entanglements.

We went back to the hospital to see if our pledge was OK, and that’s when things got a bit dicey…

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Session One - Stumpel
From survival to chaos

Survival is overrated. Chaos is kinda fun. Maybe this doesnt apply to your life but to mine, it may well be my new mantra. Whoever you are, I am not sure how you ended up with this diary but if you stole it, I will probably eventually kill you and if I am dead already and you found this somewhere, maybe you will learn a few lessons of how not to live your life.

So who am I? Nobody special. Just another down on their luck Klatooinian merc who let the exuberance of youth lead him down a dark, stupid path to serving a Hutt. Killed some people, did some bad things, learned lifes lessons the hard way and eventually earned my freedom. Here is free lesson number 1 for you. If you kill people that dont deserve death, you will pay the price for it. Maybe not in a literal sense but their faces will haunt your dreams and honestly, if they dont, then you have no soul.

Dont get me wrong, I havent seen the light. I dont go out of my way to help every victim that the world puts in my path. I am still self centred, even those who offer charity still do it for their own ego mostly, rather than any altruistic reasons. I will however no longer screw over people down on their luck just because someone is throwing me money to do it.

I have no idea if karma is a thing or not but I feel that maybe it is. The light side has the dark side for balance. Assholes need to be countered by the good guys now and again. Am I a good guy if I screw the corps for my own personal gain? Well, maybe the light side aint shining out of my ass but its got to count for something right? A few days back, I saved a guys life. He may have been offering money but the money was irrelevant. See, he was being chased by my former boss (Sluggo the Hutt, not his name but in this story it is) and he was so far out of his depth that he was about to drown in a sea of corruption and blaster fire.

Yeah I know, at this point, you are thinking that you are missing huge parts of the story. Its one of those shitty movies where the narrative flashes back and forward in the timeline. Tough shit, writing this for myself more than you anyway. Its all about the EGO baby.

Oh alright, short version. Bad merc turns good…ish, meets a few guys who aint so bad and works with them to survive, making shitty money doing shitty jobs. For this story, the guy running our little operation is Naz. Craps out ideas in a heartbeat, not always good ones but he is smarter than me so we usually run with it. He likes money and shitting from a great height on his brother, who is a corporate security dickbag. Other guy is Gav. Good guy most of the time but when he gets in a fight, sometimes a switch flicks and its about the same reaction as a rancor being kicked in the nuts.

So there we were, on a dive asteroid doing a dive job and we meet this guy who wants to pay for a lift out of there. Said he had some big information (sounded like stolen info from the corp at a guess) and Sluggo wanted him dead. Life has these moments where everything changes in an instant. One path led to leaving this guy to die there from a bunch of Hutt goons. One path led to dooming the rest of our lives in chaos. As I said, survival is overrated. Sometimes you just have to kick Death in his danglies and laugh in his face.

Option B (chaos) was chosen and here I am, having escaped from the asteroid, sat in a University cafe, letting Naz deal with a couple of googly eyed Nautilan chicks who want to discuss politics (kill me please). The guy we rescued is dumped in a hospital along with Gav, both of them feeling the effects of option B and here we are, waiting for our resistance contact to come along to examine the information that is probably going to be the death of us.

You know what though? At least I am going to die a fun death and between here and me lying in a pool of my own blood, there is going to be a lot of dead corps and asshole mercenaries. Chaos is the way to go man!

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Session Zero - GM
Character Creation

Session Zero kicked off with some worldbuilding. I used a technique I shamelessly stole from beggingforxp.com, in which the players and GM collaboratively come up with the initial setting for the game.

Over the course of the session, some pretty cool stuff was generated. First was a Nautolan-populated ocean planet featuring a sprawling, Venice-like city, complete with the slow sinking of buildings over centuries. The planet has been horribly polluted by industrial activity, and is wracked by storms, so the sun is rarely seen. This world contains a thing called “The Spire”; a massive, heavily-guarded tower — residence of the rulers of this world — that soars up above the omnipresent cloud cover. There’s also a loose confederacy of resistance groups, collectively called the Red Collars.

There’s also a “scrapyard moon”; a moon that’s been used as a garbage dump for the industries on the aforementioned planet. Jawas (and a minority of other impoverished species) inhabit this body, though there’s one well-guarded spaceport to allow commerce to exist.

Finally, there’s an asteroid belt where prospectors search for valuable ores, featuring a particular “Tortuga-like” asteroid where anything can be bought or sold for the right price, as well as the headquarters of a Hutt crimelord.

(Several NPCs were also brainstormed into existence, though rather than introduce them here, I’ll wait until they actually show up in play.)

The players then launched into building their characters, and this is how the party took shape:

Eric: Naz Rush, Human Smuggler (Pilot).
Gideon: Gav Targon, Human Hired Gun (Enforcer).
Graham: Stumpel Tengo, Klatooinian Hired Gun (Heavy).
Calvin: Bandar Vett, Nautolan Smuggler (Scoundrel).

We hammered out game dates/times (second and fourth Sunday of each month, 1:00 – 5:30 PM). Then I went home and started plotting.

My first order of business was to figure out where this system would be located withing the greater Star Wars galaxy. I knew I wanted to place it inside the Corporate Sector, because the players had mentioned corporate malfeasance leading to the terrible state of the ocean planet and its moon. Plus, Eric’s character (Naz) had a brother who’d joined the corporation as a security goon, so I figured he’d make a perfect Espo.

After perusing the Star Wars Essential Atlas and Wookieepedia, I settled on Tirsa, a system in the heart of the Corporate Sector that, happily, had apparently never been described anywhere. The ocean world became Tirsa IV, the scrapyard moon became Tirsa IV.a, and the “Tortuga” asteroid became Qandobar’s Folly.

After that, it was just a matter of looking over the characters and thinking about the best ways to get them into all sorts of unwelcome trouble…

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